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Spell: The RPG

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Spell: The RPG

Spell: The RPG

All of existence and nonexistence, reality and surreality, is spoken in a Universal Language. It describes all the laws of the universe: what is and what is not, everything that ever happened and ever will, won’t, or can’t. This language is beyond the full comprehension of any mortal, though a rare few have an ear for it. These individuals can translate the Universal Language into familiar glyphs and, from there, spell out new descriptions, new laws, new realities.

Spell: The RPGĀ is a complete, original tabletop roleplaying game using six-sided dice and letter tiles. Roll dice to complete tasks with Impulses – stats that describe a character’s motivations and personality. Draw random letter tiles to spell out magic abilities and keep the best spells to use again and again. This system balances creativity and potential with fair and streamlined mechanics.

Plays comfortably with 2-6 players (including GM) for sessions generally around two to four hours. Works great for ongoing campaigns and one shots; consider incorporating in existing campaigns, as a dream sequence, parallel dimension, or ancient history. 64 pages.

Front & Back Cover art by Nathalie Fourdraine. Interior art by Leigh Luna.

Creators: Taylor Smith, Leigh Luna, Nathalie Fourdraine

$4.53

Original: $12.95

-65%
Spell: The RPG—

$12.95

$4.53

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Description

All of existence and nonexistence, reality and surreality, is spoken in a Universal Language. It describes all the laws of the universe: what is and what is not, everything that ever happened and ever will, won’t, or can’t. This language is beyond the full comprehension of any mortal, though a rare few have an ear for it. These individuals can translate the Universal Language into familiar glyphs and, from there, spell out new descriptions, new laws, new realities.

Spell: The RPGĀ is a complete, original tabletop roleplaying game using six-sided dice and letter tiles. Roll dice to complete tasks with Impulses – stats that describe a character’s motivations and personality. Draw random letter tiles to spell out magic abilities and keep the best spells to use again and again. This system balances creativity and potential with fair and streamlined mechanics.

Plays comfortably with 2-6 players (including GM) for sessions generally around two to four hours. Works great for ongoing campaigns and one shots; consider incorporating in existing campaigns, as a dream sequence, parallel dimension, or ancient history. 64 pages.

Front & Back Cover art by Nathalie Fourdraine. Interior art by Leigh Luna.

Creators: Taylor Smith, Leigh Luna, Nathalie Fourdraine

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